What do you want to know
- Certain Affinity is an industry-leading video game support studio based in the United States and Canada.
- Contributing to dozens of titles including DOOM, Call of Duty, and Halo, Certain Affinity is reportedly working on a battle royale-like mode for Halo Infinite, alongside a new title named Suerte.
- In a new interview with VentureBeat, they may have given some hints about the existence of the two projects.
Founded by former Bungie veteran Max Hoberman, Certain Affinity has been working on Halo since Halo 2, providing campaign and multiplayer support alongside Bungie and now 343 Industries. Certain Affinity built the (underrated) arena deathmatch gameplay for DOOM 2016, while providing support on Call of Duty Modern Warfare Remastered, as well as helping fix Halo: Master Chief Collection while supporting Halo Infinite.
Earlier this year, we revealed that Certain Affinity was working with Microsoft extensively across the Xbox portfolio. We found out that Certain Affinity is working on a brand new original game, dubbed Project Suerte, which reports say could be in the vein of games like Monster Hunter – though details remain unclear. But for Halo fans, we found out that the team is leading the development of an all-new multiplayer mode, currently named Tatanka.
Since we revealed the codename, a long list of clues have emerged via public Halo APIs and data mining, giving us a glimpse of what it could be. Perhaps the best way to describe it is somewhere between Halo 5’s big Warzone squad and a traditional “lightweight” battle royale, with shrinking circles to build pressure and bring fighters together. Unlike a traditional battle royale, however, it looks like you can have “lives” and other opportunities to revive in-match, which eschews the elimination-style gameplay pioneered by titles like PUBG.
In a new interview with VentureBeatCertain Affinity’s new COO, Paul Sams, outlined a series of topics, teasing a big Halo project that certainly lines up with our Tatanka reports from earlier this year.
“The biggest thing we’re doing that’s public right now, for over two years now, we’ve been working on Halo Infinite doing something that…they’re very prescriptive about what we can say. But we’re doing something out of the blue, and we’re doing some core development on this unannounced thing, from concept to concept. It’s something big and new for the franchise. But I can’t say more about this subject. This is our biggest project of our three projects currently. We have nearly 100 developers working on it.”
Sams touched on various topics in the interview, from Certain Affinity’s legacy to working on more recent titles like Amazon’s MMO New World and Harry Potter RPG Hogwarts Legacy.
Hoberman joined Sams to discuss the potential for their own games to be developed within the studio, which may provide further clues to that mysterious “Suerte” codename we received some time ago. When asked if Certain Affinity would like to stop being a support studio and create its own intellectual properties (IP), Sams and CEO Max Hoberman had some interesting answers.
“It’s certainly an aspiration for us to be able to do that. We see the benefits of creating our own IP and owning our own IP. It’s something we’re committed to. Max can talk more about that. […] He finished [building IP] more outside of the gaming space with his novel work, but he’s done it in the business as well. Everything I’ve seen that has come out of him has been really solid. I think this will position the company well as we build our own intellectual property.”
Hoberman added that their IP crawls are “always an experiment” and they don’t want to “promise too much.” So if they indeed are referring to Suerte, it is certainly possible that he will never see the light of day. Given the prowess of Certain Affinity and the pedigree of developers that exist within the team, for my part, I certainly hope that is the case.
You can now enjoy Halo Infinite multiplayer for free on Xbox and PC, or play the campaign as part of Xbox Game Pass.