For a Battle Royale game, Rumbleverse combines wrestling and Fortnite


The newest addition to the seemingly endless list of free battle royale games is Rumbleverse.

The latest iteration of the outdated genre, Rumbleverse, departs from the norm by replacing grappling melee combos, combat attacks, and high-flying nudges for standard SMGs, mortars, and explosives.

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The fact that it really is a combat sport is the secret formula, which might help explain why I’m so bad at it. I want to improve, though, because I’m having so much fun. After a number of beta tests, Rumbleverse was released on August 11 on PC and consoles.

Although it was created by iron galaxy, a company known for producing great action games like Dive Kick and Killer Instinct, Rumbleverse is published by Epic Games, the company behind Fortnite. Therefore, it makes perfect sense that Iron Galaxy’s cartoonish battle royale favors punches and kicks over sniper rifles and RPGs.

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It all sounded a bit strange on paper, like some strange experiment that wouldn’t work. But even though I still haven’t won a single game, I really enjoyed Rumbleverse after playing it on and off for the past few weeks since its release.

Anyone who has played any other Battle Royale game should be familiar with the basic setup. A large group of players, in this case 40, are dropped onto an island full of structures, caves, open spaces, and treasure. Then, as they battle other players for survival, they scavenge resources with the goal of being the last person standing.

The main distinction in Rumbleverse is that there is no need to hunt for weapons, armor, or ammo. Instead, you search for new skills to learn while searching for melee items like chairs and potions that boost your stats and allow you to run longer and faster.

Even though it has a steeper learning curve than most shooters, the game’s gameplay shines when you finally fall or jump on another player.

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