Ubisoft has announced Ghost Recon Frontline, a free-to-play PvP first-person shooter. With support for over 100 players, this is an objective-driven tour of the incredibly popular Battle Royale genre. Public play testing will begin this month, but a full release date has yet to be announced.
Ghost Recon Frontline’s flagship mode is Expedition, in which 102 players are split into teams of three to fight for victory on an island map. To win, a team must find and claim three pieces of information, which will then allow them to head to a designated drop zone and extract them from the map. When the Extraction Helicopter is called, however, other players are alerted and have the option of attacking and stealing that team’s extraction in order to claim victory for themselves. It’s an objective design that feels like a mix of Ubisoft’s Dark Zone from The Division and Crytek’s Hunt: Showdown. Ubisoft also notes that there are other tactics that can be used to win.
As well as rejecting the approach of the Last Team Standing at the Battle Royale, Ghost Recon Frontline also ignores the idea of ââa shrinking circle. You will have access to its entire 16 square kilometer map for the duration of a match. This map is split into four different biomes and is home to 20 different landmarks.
A character class system will allow you to tailor your tactical approach. Three have been revealed so far; Scout is designed for long range encounters and enemy tracking, Assault class is best suited for close range combat, and Support can set up defenses such as turrets. Each class has a special active ability, two gadgets, and three passive skills. These classes are attached to customizable âEntrepreneurâ characters; you will start with two, and more can be recruited as you progress. This allows you to create a pool of entrepreneurs who can be tailored for specific tactical approaches. Interestingly, you can change the Undertaker you play with during the events of a match, so that you’re not permanently locked into a specific class and style of play.
Another new idea that Frontline is bragging about is “TAC Support,” which allows teams to call in airdrops of supplies, paid for using funds earned by achieving goals. This includes basic items like new weapons, but also items designed to reshape the battlefield, such as bulletproof barriers and even an entire sniper tower.
Ghost Recon Frontline – First screenshots
Developer Ubisoft Bucharest has been working on Ghost Recon Frontline for three years and aims for the game to be a multiplayer sequel with multiple modes. The first type of alternative game to be announced is Control, a 9v9 mode in which teams fight for domination of an area. While this is a smaller arena shooter style mode, all of the main Expedition mode tactical tools and contractors will be available. New modes are planned to be introduced each season.
A full launch date for Ghost Recon Frontline has yet to be announced as the game is still considered “early development”, but a closed PC test for European players will run from October 14-21. is live now. Ubisoft says this will be the âfirstâ test and that testing on other platforms will be announced in later phases. Ghost Recon Frontline is slated for release on PS4, PS5, Xbox Series X | S, Xbox One, PC, and Stadia.
Ghost Recon Frontline is the third free-to-play Tom Clancy game announced by Ubisoft this year. Earlier in 2021, he revealed The Division: Heartland, while last summer he unveiled XDefiant, a Call of Duty-style PvP shooter. This follows Ubisoft’s announcement of its intention to create “high-end free games”. Hopefully, this turns out to be more successful than Ubisoft’s previous battle royale, Hyper Scape, around which the conversation quickly faded.
Matt Purslow is IGN’s UK news and entertainment editor.