Infinite HaloThe already great second season is starting to look even more great. Developer 343 Industries detailed all new modes on the way in a blog post today, including one that looks suspiciously like a battle royale.
Infinite Halothe second season, which will be released next month, is expected to completely shake up the multiplayer shooter. Two new maps, Small Scale Catalyst and Large Scale Breaker, will be added to the rotation. These are in addition to a bunch of new cosmetics alongside a battle pass that lets you earn premium currency to spend on said cosmetics (or, potentially, the premium battle pass for the Following season). Meanwhile, weekly challenges are being overhauled to remove emblems, backgrounds, and other bullshit rewards no one cares about.
Read more: After months of disappointment, Infinite Halo is about to get much better
First, and the one that excites me the most personally, is the addition of King of the Hill. A long moment Halo mode, King of the Hill has two teams jostling for control of a predetermined area to see who can hold on to it the longest – pretty standard stuff. Infinite shakes up this mode, however. Instead of a timer, hill capture now works on a meter. Once a team fills a hill’s meter, they score a point and the hill everyone wants to capture jumps to another part of the map. 343 did not specify the number of points needed to win a round. (You’ll still be able to access the tried-and-true classic King of the Hill in custom matches.)
Land Grab is another area control mode, and new to the series. At the start of each turn, three neutral zones appear around the map. The first team to capture all three gets a point, but unlike Strongholds, the current alternate area control mode in Infinite HaloThe Casual Close Combat Playlist: Once an area is captured, it cannot be recaptured by the opposing team. Takes 11 points to win the round.
King of the Hill will be present Infinite HaloThe standard Quick Play and Ranked playlists at launch, while Land Grab will be an event mode about a month after the season begins. Dedicated playlists for classic Team Doubles (multiple teams of two compete in a deathmatch), Team Snipers (standard team deathmatch but both teams spawn with sniper rifles), and Rumble modes will and come through Infiniteof the second season, which will also be launched with three new modes which are only the kind of thing I would concoct if Infinite HaloCustom matches from you actually allowed full customization:
- Vampireball: It’s like Eccentric except the person holding the ball isn’t useless. You can kill enemies with a melee attack (yeah), which also increases your shield by 50%, even if it’s already full.
- Ninja Slayer: You spawn with a power sword and grappling hook (Infinitesharp grappling hook). It is also the only equipment you will find on the map.
- Rocket Repulsors: Same, except with Rocket Launchers and Repulsors. To remember, you can use the repulsor to deflect the rockets!
Which brings us to “not battle royale but also a bit of battle royale”, a brand new mode called Last Spartan Standing. Set across all four Big Team Battle maps, Last Spartan Standing is a free-for-all elimination contest with 12 players. Each player has five lives and once you are eliminated, you are eliminated. You start with a lower tier weapon, but if you score a kill you can level up, discouraging people from just hiding in a corner. (There’s also a narrow “danger zone” that helps with this.) And random weapon drops occur throughout rounds.
So yeah, it’s not a pure royal battle. (The lives thing, for example. And 12 players is nothing on the scale of competitors like fortnite, Summitor PUBG.) But it’s close to one, and it certainly adds fuel to the fire that Infinite Halo is heading towards a legit battle royale feature.
Right now, studio Certain Affinity, which has partnered with 343 since the days of the Halo: Advanced Combat remaster – currently is working on an unnamed project for Infinite Halo. This sent fans into a whirlwind of speculation. Earlier this month, dataminers discovered files suggesting that Infinite Halo could feature modes with 100 players (that ideal battle royale player count). Yes Infinite Halo is to get a battle royale mode, that’s obviously a long way off. But now that all the elements are set to actually exist in the shooter, it feels less like a pipe dream than ever.