Made in India battle royale game Indus reveals story and technical details


Pune-based game studio SuperGaming has revealed new information about their upcoming Battle Royale title, industrial. The game is expected to release this year and will be available on mobile, consoles, and Windows PC.

The company previously released a splash screen for the game, suggesting a futuristic theme with architecture based on Indian culture. “The hope is to tap into our deep knowledge to create a distinct yet relatable world, with weapons and game systems you’d expect – with a few surprises we plan to reveal later,” said CEO Roby John in a press release.

The narrative aspect of Indus puts you in the shoes of a Mythwalker, a hired mercenary working for the COVEN – an intergalactic syndicate that has discovered an advanced world called Indus. It is a mythical land, unspoiled by explorers, and home to Cosmium, a life-changing natural wealth.

The premise is quite similar to Dune (book and film), where the scarce natural resource has caught the attention of a high-profile organization – in this case, COVEN, which seeks to mine and harvest it for selfish needs.

The multiplayer Battle Royale segment, however, takes place on one of the ever-changing island maps called Virlok. Like most shooters out there, players can expect to find and use assault rifles, hand cannons, and snipers to stay afloat among other survivors. In fact, the company had also posted concept art of Ashvini, the double-barreled, burst-firing sniper on its official Discord server.

Indus will be free from launch day and will offer a similar game monetization model like other live service games, where you can buy cosmetics and other items from the in-app store. The team is currently in full development and therefore has not yet determined the progression mechanics such as the battle pass and the general leveling system.

Indus runs on Unity as the base engine with an internal “sandbox shooter tech stack” called Indus Engine. “- working with Unity makes it much easier and faster to target mobile devices due to its relatively lighter feature set, tool chain and runtime footprint compared to some other engines commercially available games”, reads the blog post.

Currently, SuperGaming has not locked down the minimum requirements to play Indus on any of the systems, although they have ensured smooth navigation on most modern devices.

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