Every new battle royale title needs a hook: after all, we all know the formula, and Infinite haloThe popularity of s suggests that people may be fed up. With that in mind, here’s the hook for Iron Galaxy’s new title, Rumbleverse: fight, and no guns.
The game was released in October 2017, says Adam Boyes, co-CEO of Iron Galaxy. “We were thinking, talking about different kinds of competitive games and Royale games, and our co-CEO, Chelsey Glasgow, was like, ‘We should be wrestling,’” he said. “And then the whole brainstorming session turned into what it would be like if you could suffocate someone from a 40 story building.”
The demonstration starts with a character creation screen. Iron Galaxy emphasizes that customization is essential in the game, with a huge range of body types, faces, costumes and accessories available for players to create their own monstrous or magnificent identity.
“Some of us took down our characters, like my shirtless boss: I’ve been playing him for three years now, you’re almost becoming that character,” he says. “And that’s what we’re really excited about. Because if you think of a lot of streamers, they have a character in the game. And we’re excited to see what kind of characters they’re going to build.”
The game moves to the pre-match lobby, the Battle Barge, where fighters test grapples and worm. The barge transports players to their destination, Grapital City, ultimately pulling them into the clouds so they can parachute. A large area blocks a specific part of town, so you will fight in a different area of the island each time: Boyes estimates that an average match is shorter than a typical battle royale game, 12 to 15 minutes .
This time the game takes place in the downtown financial district. Landing atop a skyscraper, players immediately begin to launch their opponents to their destruction, while on the ground, the other ant-like scolders strike each other with trash cans and stop signs. To be successful, players will need to control the air and fight effectively on the ground: there are no interiors in Grapital City. (The game starts with a Duos mode, where you can share these tactics between you and your partner.)
Iron galaxy sees Rumbleverse as a platform game: successful gamers will need this spatial awareness inherent in the genre. “We wanted to give people the freedom to explore the city first and then add the movement and the brawl aspects on top of that,” Boyes explains. “So what really surprised us when we started playing the game competitively in the studio was that a lot of people who were really good at platform games – we actually have speedrunners at the studio – they have become the best players. “
Each player begins with a basic wrestling movement: punches, kicks and elbows. Then, they expand their repertoire: a rocket allows the player to jump high off the ground to be able to start climbing the skyscraper, like Spider-Man; a superstar mode allows a player to trigger a huge elbow drop. The different colored protein pods increase the stats of the arms, legs and trunk, for more strength, health and endurance.
The complexity of the game comes from finding magazines around town that teach you new special moves. These are listed in order of strength (green, blue, purple). “We try to use that foundational inspiration from wrestling, but then we layer all the different kinds of different sports, activities and actions – there’s a lot of tributes, like a poisonous mist you spit in the faces of the people. people, and that kind of damage to them over time, ”Boyes says.
Rumbleverse will launch with dozens of these magazines, and a key part of its longevity will come from increasing the number of these weapons and movement sets. You will be familiar with the live service elements of the game. Full details are not yet available, but there will be a battle pass and seasons. “You will be able to unlock some outfits, but you will obviously be able to purchase other cosmetics through the play store,” Boyes explains. “The cool thing is you can buy an entire costume, and that will give you the three to eight different pieces that you can mix and match with anything else. Or you can just buy a hat or a mask individually. So we think that’s going to allow people to express themselves a lot. “
Comparisons with Fortnite are inevitable – this is, after all, the first multiplayer game released by Epic Games Publishing, Epic’s publishing label, and Iron Galaxy was responsible for porting the game to PS4 and Xbox One. “We relied on our studio experience with games as a service,” Boyes explains. “We work in a lot of extended backbone systems, don’t we? Elder Scrolls Online at the Consol ; it was a huge undertaking. So we knew we wanted it to be a live product. “
This story originally appeared on wired.com.